Meteor Mash
This project was completed in a team of four with a four week restriction. This was created in Unity with the intent to create a unique experience and have the aesthetic inform mechanics. We ended up with a science fiction survival game where the player vaults themselves from asteroid to asteroid to rescue themselves from asphyxiation. The player wakes up in space, remembering that they were exploring a space hulk when a catastrophic explosion occurred. The white hole engine in the hulk became unstable, leading to a disaster. You wake up to see the shattered remains of the space hulk in front of you, with your spacesuit leaking oxygen. To survive, you must reach the spaceship, but with limited oxygen, your primary movement involves jumping from one asteroid to another. If you miss a jump, you’ll need to use your limited oxygen reserves to adjust your direction.
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